Hey everyone, what’s up?
Development on our next title has gone great this past month! On the art side, we’ve finished the first pass on character portrait art for all five of the playable races in all ten of the available classes, and they are looking fantastic! Similarly, the first pass of enemy AI has been completed, so now we can get a good starting feel for how unit to unit combat plays out. On the design side, while writing the AI procedures we learned a lot about the balance state of the game and have made a lot of adjustments to various character abilities. We’ve also started working in some of the more important UI elements and basic sound effects, which has really made the project come alive. Architecturally, a lot of optimizations have been made to allow the game to run a lot smoother. All of these things combined have us ready to go to make May an equally productive month!
Additionally, this month we've got a preview of some of the music that will be in game. This comes coupled with the usual disclaimer that this is a work in progress and may not reflect the final iteration in the game. That said, it gives a good feel for the kind of attitude we're trying to communicate- lots of energy and action!
As always, we’d also like to give another peek at the world we’re building. You may be wondering why these Wildkids are uh… “viciously” attacking that poor GARDBUDDY™. To explain why, we head even further north!